CORE KEEPER GAMEPLAY SECRETS

Core Keeper Gameplay Secrets

Core Keeper Gameplay Secrets

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Plant some seeds and glowing flowers grow, illuminating everything around them. (Munch on a glowing flower and your character will glow for a few minutes, too.) Even in the darkest places, lightning bugs circle in packs, hidden ore deposits glitter in the gloom, even the slime trails of disgusting monsters give off a welcome bit of illumination.

Opening up the wall beyond the starting area is where the game truly begins, and this is where our Core Keeper

Your first step will be to create your character. You can adjust your cosmetic look in a variety of ways, but don't stress out about this too much — you can change the look of your character later by crafting a Magic Mirror and a Dresser at the Carpenter's Workbench.

It seems that for now this game ID is necessary. You can’t currently drop into a stranger’s game or just open your own game to other players.

I usually don't like darkness in games. When prompted at the start of a horror game to adjust a slider until the logo can barely be seen, I move that damn slider as far to the right as it'll go.

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Wood will be the first resource you’ll come across, and that will be all you need to get going once your character pops out of their mysterious pod.

Image via Pugstorm Down below is the list of the various floor tiles that can be used by you to easily spawn the monsters in Core Keeper, what they spawn, and where to find them.

It’s pitch dark, so you’ll need to plop down some torches, keep an eye out for glimmering deposits to crack open, and consult your slowly materializing map from time to time.

Using your Pickaxe, break up the wood logs surrounding the Core. Craft a couple of basic Chests from your inventory and Core Keeper Gameplay place them so you can store excess items. Then craft a Basic Workbench and interact with it.

Even if we’ve seen these ideas before in other games, this is still the kind of meandering sandbox that I can enjoy losing myself in.

You’ll start by creating a character with one of several class specialties, though things will even out the more you play, so the choice doesn’t carry as much weight as it initially seems to.

I’m not convinced Core Keeper can match the quality and scope of its best-in-class inspirations, but it’s already worth a look in Early Access, and if the rest of the pieces fall into place leading up to the full launch, it’ll be fondly remembered. [Early Access Review]

And I've got a nice dirt patch where I can plunk down seeds, I dug a long trench from a pond all the way to my base so I can fill my watering can without having to venture out, and I've even got a patch of rock set up to grow my new carrots (they're actually called carrocks, since they only grow on rock). Rather than giving you recipes and telling you what ingredients you need, you just take two ingredients—any two ingredients, even two of the same ingredient—throw them in the pot, and see what comes out.

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